In my last post, I wrote about the first Visual Regression Test I made for the test site. I have now written a couple more, which had a few differences and additions that I think make more sense of the way Gemini tests can be written. Not much more, mind. I've also uploaded the project… Continue reading Additions to the VRT collection
Author: undevelopedbruce
My first Visual Regression Test (VRT)
When I first started at my current workplace, I was told one of my responsibilities would be to move forward with automating our regression testing with VRTs. I had no idea what they were, or how they were implemented. Even after looking at documentation about them, I still felt lost. Whenever people talked about them,… Continue reading My first Visual Regression Test (VRT)
Serving files using ExpressJS
I've spent a fair while practicing making pages using html and css, but when it came to stuff like serving them or running anything through the terminal, it just seemed like way too big a thing to learn. I couldn't wrap my head around any of the concepts I was reading about. All this talk… Continue reading Serving files using ExpressJS
Finding time for learning
One of the hardest things about self development is that you have to go out of your way to pro-actively learn - mostly in your own time - rather than simply waiting for the information and experience to fall in your lap. At least that's what I believe. I'm one of those awful humans who… Continue reading Finding time for learning
Learning Docker: The Dockerfile
I've been struggling to keep this blog up to date with the things I'm learning, and I end up posting small things that don't show off anything I'm actually doing (the 6-sided die, for example). I think this is because I've been learning a lot, but not doing anything with it. Therefore it's difficult to… Continue reading Learning Docker: The Dockerfile
On diversity
Making a 6-sided die with JavaScript
Our progress in DevOpsIng it up
Triggering change scene in our Unity conversation
Making and ordering scenes in Unity One of the first things you should do in any game (in my opinion) is make a start menu. This means that at any time, so long as you have a win and lose condition that lead back there, you will always have something that's exportable and playable. I… Continue reading Triggering change scene in our Unity conversation









