I've been struggling to keep this blog up to date with the things I'm learning, and I end up posting small things that don't show off anything I'm actually doing (the 6-sided die, for example). I think this is because I've been learning a lot, but not doing anything with it. Therefore it's difficult to… Continue reading Learning Docker: The Dockerfile
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On diversity
Our progress in DevOpsIng it up
Triggering change scene in our Unity conversation
Making and ordering scenes in Unity One of the first things you should do in any game (in my opinion) is make a start menu. This means that at any time, so long as you have a win and lose condition that lead back there, you will always have something that's exportable and playable. I… Continue reading Triggering change scene in our Unity conversation
Setting up targets for learning
Making of the Saitama cube
What is the Saitama Cube? So I was at work the other day, and I was being a bit of a nosy QA, looking at dev monitors in an attempt to learn the deepest secrets of what it means to be a developer. There were lots of text editors - a surprising variation within the… Continue reading Making of the Saitama cube
Adding character art to our dialogue scene in Unity
Ok so this is a continuation of my first post here, which takes you through how to create a script for writing dialogue into a scene in Unity. Creating the Art I'm just going to quickly go through a couple of things. I'm no award-winning game artist or suchlike, so I can just tell you… Continue reading Adding character art to our dialogue scene in Unity
What I learned cutting corners in CSS (using clip-path)
What was the problem So I work for a company that makes adverts. A little while back, we got a new client that wanted some of the boxes in their ad to have cut-off corners. This is part of their brand aesthetic, so not something that could simply be ignored, but also something that provides… Continue reading What I learned cutting corners in CSS (using clip-path)







