What is the Saitama Cube? So I was at work the other day, and I was being a bit of a nosy QA, looking at dev monitors in an attempt to learn the deepest secrets of what it means to be a developer. There were lots of text editors - a surprising variation within the… Continue reading Making of the Saitama cube
Author: undevelopedbruce
Adding character art to our dialogue scene in Unity
Ok so this is a continuation of my first post here, which takes you through how to create a script for writing dialogue into a scene in Unity. Creating the Art I'm just going to quickly go through a couple of things. I'm no award-winning game artist or suchlike, so I can just tell you… Continue reading Adding character art to our dialogue scene in Unity
What I learned cutting corners in CSS (using clip-path)
What was the problem So I work for a company that makes adverts. A little while back, we got a new client that wanted some of the boxes in their ad to have cut-off corners. This is part of their brand aesthetic, so not something that could simply be ignored, but also something that provides… Continue reading What I learned cutting corners in CSS (using clip-path)
Making Conversations in Unity for Super Beginners
So I took part in my first ever game jam this weekend. As someone who has only messed around with Unity before, gotten confused by the various videos and tutorials - if they aren’t out of date, they make big assumptions for the beginner - and given up for the most part. It was amazing… Continue reading Making Conversations in Unity for Super Beginners



